


Hello
there. You
are looking right now at the main page of my most important personal
project I'm working on. 3DRadSpace is a remake of an older game engine
called '3D Rad', that was a really big part of my entire game
developing experience, since it introduced me to game developing. I was
initially about 10 years old when I first used 3D Rad and made a simple
car game. Now, after many years, with decent programming skills, I'm
creating this project, in hope to inspire other people to start
creating their own pieces of art.
3DRadSpace's goal is being a better and
more modern engine than the original engine. It already is as writing
this page (June 9, 2020), since C# is already supported, scripting is
extremely more versatile and limitless than Angelscript. 3DRadSpace is
also, already faster than the original 3D Rad. The original engine took
about 20 seconds to load a simple project containing few skinmesh
objects, some scripts and some timers. 3DRadSpace is build
using Monogame, so check that framework out, really good stuff.
In this moment, it's just me, a lone
developer, trying to accomplish his dreams related to computer science
and programming.
Anyway, you probably came here to
download my engine and give it a go. So, check it out (Please note that
bugs exists, since this is the alpha stage).
I'd like to thank the persons from classdev.net , 3drad.boards.net
for encouraging me to keep working on this project.
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