### Recent Posts

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##### Annoucements / Re: Temporary development cease
« Last post by NicusorN5 on July 07, 2020, 08:03:22 PM »
Update: Guess what, the newer project is not getting some necessary persons ( a 3D viewmodel animator) . So things are going back to normal. Well locked.
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##### Annoucements / Temporary development cease
« Last post by NicusorN5 on July 03, 2020, 05:17:41 PM »
Hello guys, I've come with some bad news (not really in some points of view). I'm going to cease the development of this project after I release 0.0.6a since I'm changing my focus a more important project (where I also gathered some members for it). (Yes, a actually serious project involving commercial stuff).

I will estimate the development pause to be 1-2 years old, and depending on how unlucky I am... Let's not talk about... Eh, you propably know. Why I'm bringing up that point? Statistics. (TL:DR) This pause may be permanent if yeah... God, I should not bring these negative topics there.

Anyway, going back to 3DRadSpace, I will release the 0.0.6a version in the next few weeks, since I'm having trouble fixing some bugs there and there. After that, I will start working on that specific project.

I learnt alot of stuff writing this little toy that is right now capable to create really simple games ( a AABB collision platformer for example). There were also some other plans like implementing a physics enigine, implementing complete support for Assimp (Open Asset Import Library) formats, languages, writing a collection of shaders similar to the original engine. I will actually try making a platformer just for fun lol (If I will allocate time for it).

By using all these internet slangs I really threw professionalism outside the window. (Is that the expression?)

I'm not really saying goodbye to this project. Just a really longer break. Hopefully someone will continue this project meanwhile I'll be developing that project.
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##### Bugs, Crashes and Issues / Re: v.5
« Last post by NicusorN5 on June 26, 2020, 10:38:01 AM »

I don't know what you mean " copy & paste the contents of my project" the project with the hidden text is the default fog project with no changes or additions to it. Even though the project seems to work now, i see the ground and fog line.. the fog object on the left is still 90% under the topmenu bar.
The default Fog demo? Lemme check.

Text size & color scheme in the editor list window ( the left & top bar ), I don't know why those cant be changed and why your talking themes... what wrong with a simple color selection box and font + font size options for the user.
I didn't say it is impossible. Actualy themes are just predefined color schemes. I just mentioned that I've never saw such a thing as setting the UI fonts in a game engine editor ever.
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##### Bugs, Crashes and Issues / Re: v.5
« Last post by TinSoldier on June 26, 2020, 02:25:35 AM »
A whole lot to reply too..

The projects are working now, cant say what changed, maybe it was the easy fix you supplied before.

I don't know what you mean " copy & paste the contents of my project" the project with the hidden text is the default fog project with no changes or additions to it. Even though the project seems to work now, i see the ground and fog line.. the fog object on the left is still 90% under the topmenu bar.

Text size & color scheme in the editor list window ( the left & top bar ), I don't know why those cant be changed and why your talking themes... what wrong with a simple color selection box and font + font size options for the user.

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##### Bugs, Crashes and Issues / Re: v.5 (proper response)
« Last post by NicusorN5 on June 24, 2020, 12:36:13 PM »
Projects seem not to run, instead i get a empty debug window
I cannot reproduce this bug. Everything seems fine to me, atleast when I'm using my copy of VS2019.

Also the text is still hiding under the top window bar as before, (notice the fog object 90% hidden).
Can you copy paste in a post the content of your project using MS Notepad/Notepad++?
3DRadSpace currently uses a text format that looks like that, (with a binary format partially implemented):
Code: [Select]
3DRSP_textskycolor SkyColor True 0 128 255soundeffect SoundEffect True 1 0 0 0 Sounds/soundtextprint TextPrint True 400 400 1 1 0 0 0 255 255 255 0 0 Press <Enter> to play the sound    þ Arial_12pxeok EventOnKey True 13 1 0 1 1Let me explain the format:
First line is just an identifier.
All the other lines specify details about the loaded objects.

Suggestion:
I added a 64=x480 sprite to the project, it seems to me they should be loaded with the default image size, not scaled to 64x64 by default.

Yeah, I can easily add something similar in the next release.

Also would be nice if we could click the image in the editor window to scale & move the image around, like pressing shift while dragging to maintain proportions, or without shift-key to adjust width & height separately
This is planned for a future aplha release.

Also being an old fart, some sort size adjustment for the editor window, either a click & drag or select from a list ( maybe font size selection option, like most window text editors have).
Hm? I don't quite understand what do you mean? Setting to change the font size in the menustrip and listbox controls?

Another thing would be editor window color adjustment, say like black or dark gray with white text, or black with orange text.. you know what ever the user color settings they may prefer & text size too.
Looks like themes to me. Interesting idea. I don't think that themes fit a game engine like mine. Still, sounds kinda interesting.
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##### Bugs, Crashes and Issues / Re: v.5
« Last post by NicusorN5 on June 22, 2020, 06:29:01 PM »
Actually attaching files doesn't work, because of some issius with a folder permission.
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##### Bugs, Crashes and Issues / Re: v.5
« Last post by TinSoldier on June 22, 2020, 05:52:29 PM »
the fog project is the issue, as mentioned, you need to increase the upload image size for the forum, 128k is way to small to show any detail in images.
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##### Bugs, Crashes and Issues / Re: v.5
« Last post by NicusorN5 on June 22, 2020, 07:38:36 AM »
What are the faulty projects? And some screenahots would be real useful. Also, moving an image and rotating is planned in a future version.
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##### Bugs, Crashes and Issues / v.5
« Last post by TinSoldier on June 22, 2020, 01:00:03 AM »
couple bugs -

Projects seem not to run, instead i get a empty debug window

Also the text is still hiding under the top window bar as before, (notice the fog object 90% hidden).

Suggestion:
I added a 64=x480 sprite to the project, it seems to me they should be loaded with the default image size, not scaled to 64x64 by default.

Also would be nice if we could click the image in the editor window to scale & move the image around, like pressing shift while dragging to maintain proportions, or without shift-key to adjust width & height separately

Also being an old fart, some sort size adjustment for the editor window, either a click & drag or select from a list ( maybe font size selection option, like most window text editors have).

Another thing would be editor window color adjustment, say like black or dark gray with white text, or black with orange text.. you know what ever the user color settings they may prefer & text size too.

I was going to add an screen capture, but 128k is to small, and i'm not willing to fill up my dropbox with single use images, maybe you could up the file size limit and if supported, auto delete them 48 hrs later to keep the space clean.
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##### 3DRadSpace Releases / [NEW] 3DRadSpace v0.0.5a bug-fix release
« Last post by NicusorN5 on June 21, 2020, 08:34:26 PM »
Hello everyone. This is a smaller size release that contains bugfixes to few critical issues.

Bug fixes

✓ Fixed fog still rendering when opening a new project
✓ Fixed a startup crash on some systems
✓ Fixed fog still rendering when opening a new project
✓ Fixed some bugs with the enabled state of the GameObject derived classes
✓ Fixed a bug with the checkboxes on the object list not updating correctly
✓ Fixed Skybox antialialising ( line visual artifacts) in 3DRadSpacePlayer
✓ Fixed a major memory leak in 3DRadSpacePlayer

API Changes

✓ Camera.MaxDrawDist now updates other skybox's _size values
✓ Added Camera.LinkCamera(Camera)
✓ Added Camera.UpdateSize()

Others

✓ Changed Script object icon to the standard C# logo
✓ Fixed a visual bug in FPVCamera's object window

Download (ZIP only, EXE not recommended): https://github.com/3DRadSpace/3D_Rad_Space/releases/download/0.0.5a/3DRadSpace.v005a.rar
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